- Shadow Lod/Proxy Trap
some optimizations techs are not silver bullet
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- Debug Metal GPU Crash
open Edit Scheme and open Shader Validation
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- Compare Shadow Map Atlas and Shadow Map Texture Array
some notes on shadowmap rt format
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- Explain XXXView in DirectX
what is RenderTargetView/DepthStencilView/ShaderResourceView means
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- Shadow Compression
some method to compress shadow map
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- VRS The Invisble Scenes
Tier 2 VRS provides a way to specify a shading rate texture for rasterization. Content rendered behind the UI can use a lower shading rate to reduce pixel shader workload.
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- Reduce unreal shader permutation
some ways to reduce ue4 shader permutation count
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- Shader Optimization Cheatsheet
my shader programming cheatsheet
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- How to correctly add engine feature
When developing a game engine, adding new features requires careful consideration of how they are enabled, configured, and controlled. This guide outlines several common methods for managing engine features, helping you choose the most appropriate approach for your use case.
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