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  • Analysis Android Game Crash

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  • Use Scene to Monitor Android Power Consumption

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  • Unreal Shadow Rendering Bugs

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  • Shadow Lod/Proxy Trap

    some optimizations techs are not silver bullet

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  • Graphics Quality Configuration for Android

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  • Debug Metal GPU Crash

    open Edit Scheme and open Shader Validation

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  • Compare Shadow Map Atlas and Shadow Map Texture Array

    some notes on shadowmap rt format

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  • Explain XXXView in DirectX

    what is RenderTargetView/DepthStencilView/ShaderResourceView means

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  • Shadow Compression

    some method to compress shadow map

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  • VRS The Invisble Scenes

    Tier 2 VRS provides a way to specify a shading rate texture for rasterization. Content rendered behind the UI can use a lower shading rate to reduce pixel shader workload.

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  • Reduce unreal shader permutation

    some ways to reduce ue4 shader permutation count

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  • Shader Optimization Cheatsheet

    my shader programming cheatsheet

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  • How to correctly add engine feature

    When developing a game engine, adding new features requires careful consideration of how they are enabled, configured, and controlled. This guide outlines several common methods for managing engine features, helping you choose the most appropriate approach for your use case.

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